The realtor, a relentlessly chipper woman named Brenda, gestured towards the wall behind the dusty bookshelf. "And this, dear, is where the magic happens!" I arched an eyebrow. Magic. Right. The house was a dilapidated Victorian, crammed with hideous wallpaper and a persistent odor of mothballs. Brenda, however, was determined to sell me on its "charm."

I sighed audibly. "Let's get this over with," I muttered, moving the bookshelf with more force than necessary. My fingers grazed a concealed latch. The wall clicked.

The hidden room was small, windowless, and smelled of something rotting. A single cobweb clung to a tarnished mirror reflecting my increasingly irritated face. This whole purchase was a colossal waste of time and money, but, of course, the bank wouldn't care.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242