Rain lashed against the window of the overpriced bistro. Across from him, Mark, or whatever his name was, was recounting a hilarious anecdote about a misadventure involving a chihuahua and a particularly potent curry. It was all very… pedestrian.

He ran a hand through his hair, a gesture that felt more like a frustrated scratch. He noticed the expensive watch on Mark’s wrist. *His* watch. Or, it *was* his watch, until a few weeks ago, at least. He hadn’t bothered to retrieve it. What was the point?

“So, then I just looked at her and…” Mark trailed off, mid-sentence. He was gesturing wildly now, completely unaware of the glacial chill that had descended upon the room. The waiter arrived with the wine. He made a pointed comment, asking if Mark had chosen this particular vintage for his guest. He had.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242