Rain lashed against the overflowing bins. Amelia, pulling her threadbare scarf tighter, spotted it tucked between the overflowing refuse. A leather wallet, thick with something more substantial than receipts. She prodded it with her toe. Ugh. People. Always losing things.

She picked it up, her fingers curling away as if the leather carried a disease. The weight was significant. She flipped it open with a flick of her wrist, expecting disappointment. Instead, she found a wad of crisp, hundred-dollar bills. Hundreds.

She pursed her lips, a slight tremor running through her. The temptation to simply vanish with the cash was powerful, a siren's song. But really, what was the point of all the sudden wealth? She’d just end up as another cautionary tale, she figured. She’d take it to the police, of course.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242