He found it wedged beneath a park bench, the leather worn and scuffed. Kevin, usually a stickler for detail, ignored the obvious sign of another person’s carelessness. It was just more of the same.

He opened it, finding a significant stash of cash and some credit cards. His gut tightened, a familiar reaction to the irritating predictability of human behavior. He could use this. Really use it.

He sat on the bench, propping the wallet against his thigh. The thought of returning it – of the time wasted – was almost unbearable. He ran his hand over his face. He'd never keep something that wasn't his. He just wouldn't. The very thought made him want to take a walk.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242