The bright lights of the casino seemed to mock him. Robert, nursing a lukewarm drink, saw it – a fat, expensive wallet on a table. The kind of person who’d forget something like that, probably too drunk to notice.

He nudged it with his foot, then, with a heavy sigh, bent to pick it up. He already knew what was inside. The same story, different day. Cash. Cards. A life he didn't have.

He ran a hand through his hair, a nervous gesture. The thought of the paperwork, the whole rigmarole, filled him with a quiet rage. He wanted to go home, but knew he couldn't. He would return the wallet. He always did. The injustice of it all was sickening.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242