"Well, this is just great," Maya muttered, slamming the test results onto the kitchen table. Her mother, perched on a stool, looked up, her face etched with worry. Maya's eyes narrowed. The thought of this being her "real" family, this sloppy bunch of strangers, felt like a physical affront.

She grabbed a bottle of wine, the clink of glass against glass amplified in the sudden silence. The label, a vintage she'd carefully selected, seemed to sneer. She pulled the cork with unnecessary force. Her hands shook as she poured a generous glass.

“Don’t you think it’s… interesting?” her mother began, hesitantly. Maya cut her off with a sharp laugh. "Interesting? No, Mother. It's ludicrous." She took a long, hard swallow, the wine doing little to soothe the knot of resentment tightening in her stomach.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242