He pushed open the squeaky gate, the rusty hinges protesting with a groan that echoed the hollow ache in his chest. A woman in a hard hat pointed at him. “You the owner? They're getting ready to start on the back.” He merely tilted his head in acknowledgment.

He surveyed the yard. The overgrown grass, the skeletal remains of the swing set, the cracked patio stones - all relics of a life he'd worked tirelessly to distance himself from. He lit a cigarette, the smoke curling upwards, obscuring the view.

The demolition workers were already starting, but as he watched them, his attention was completely elsewhere. He could almost hear the sound of his mother's nagging, his father's gruffness. His gaze drifted to his watch, a sign he had places to be, people to see.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242