The fluorescent lights of the gym hummed, a monotonous drone that matched the coach’s mood. He stared across the polished hardwood at Maya, who stood ramrod straight, waiting. The girl's posture was almost comical. He knew what she was expecting. He hated having to do this.

He tapped the clipboard with his pen. "Maya, come here." The way she moved, her steps were slow and purposeful.

"Maya, you've been a valuable player. But we need to make some cuts." He forced a smile. It felt like a grimace.

Maya’s jaw tightened. She asked, "I'm not good enough?" It was a statement, not a question.

"You're… adequate." He was almost impressed at her control, at least outwardly. He could see her knuckles were white as she clenched her fists. He found the display… predictable. It was always the same.

He sighed. “That’s all.” She nodded once, a curt jerk of her head, then turned and left. Coach watched her back as she moved toward the exit, the door swinging shut behind her with a definitive thud.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242