The old, cracked leather of the coach’s armchair felt cold against his skin. Coach Peterson sat, watching Michael approach. He took a sip from his lukewarm coffee. This was unpleasant, but necessary.

“Michael, sit down,” he said, his voice flat. He needed to get this over with quickly.

Michael sat, looking straight ahead. His face was a mask. He knew what was coming. Peterson felt something close to annoyance at the predictability of it.

“We’ve decided to go in a different direction,” Peterson began, repeating the canned phrases. “You won’t be on the team anymore.” He hated the whole charade.

Michael’s jaw tightened. "Why?" His voice was a low growl.

Peterson shrugged. “It's not working out.” The boy just stood there, staring. Then, he turned and went without another word. Peterson leaned back, closing his eyes, and finished his coffee.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242