The harsh glare of the stadium lights illuminated the empty bleachers. Coach Thompson stood at the center of the field, waiting. He saw the kid, Mark, walking toward him, slow and deliberate. He wanted to scream.

“Mark, come here a minute,” he said, his voice clipped and short. He couldn't stand the pretense.

Mark walked up, his eyes averted. He knew, everyone knew. He was a disappointment.

“Mark, we’ve made some decisions…” Thompson began, using the familiar, rehearsed phrases. He hated all of it.

Mark interrupted, “I’m gone, aren't I?” His voice was barely a whisper.

Thompson simply nodded. He felt nothing, just a dull ache of annoyance. The kid turned, then walked back toward the locker rooms. The whole thing was just tiresome.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242