The thought of sharing my living space with a creature that shed fur was enough to make my skin crawl. The aroma of wet dog or the sounds of incessant chirping were enough to cause a sour feeling in my gut. I sat at the kitchen table, pretending to read, but truly I was just listening to the incessant buzzing of the fish tank filter that was in the living room.

David was at it again, his voice filled with an almost sickening sweetness as he talked to the goldfish he’d named “Captain Fluffernutter.” He was smiling. Smiling! At a fish.

I finally set my book down. "David, that thing is going to die in a week. They always do."

He stopped smiling, and I immediately felt bad. But I refused to apologize.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242