It was the *principle* of the thing. I stared at the bowl of what was labeled "premium" dog food, still smelling its noxious essence.

Michael, lounging on the couch, was currently engrossed in some sort of dog-training video. I could feel my jaw tighten.

"He needs to be walked," I reminded him, my tone curt. "Twice a day. Rain or shine. Are you *sure* you're ready for this?"

He didn’t even look up. "Yeah, yeah," he mumbled. "It's fine."

I sighed, grabbing my keys. "I'm going out."

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242