“Another year older, another disastrous party planned,” I muttered, tossing the brightly colored invitation onto the counter. My jaw clenched as I read the words, "A night of cocktails and conversation." Sarah was so predictable. I had a vision of her guests, all nodding politely while pretending to be fascinated by her recounting of her latest Pilates class.

The sheer blandness of it all was offensive. I pictured the boring hors d'oeuvres, the carefully curated playlist of elevator music, and the forced laughter. A wave of irritation washed over me, a physical manifestation of my boredom. I almost ripped the invitation in half, but a malicious spark of an idea kept my hand still.

I glanced over at the pile of flyers for my own gathering – a full-blown masquerade ball with live DJs and open bar. I’d make sure she knew just how thrilling my party would be. Sarah’s expression of mild disappointment, the knowledge she’d made a mistake, would be quite satisfying.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242