The tiny, pastel-colored invitation felt slick in my fingers, like something that had been handled by someone who washed their hands with baby soap. Clara’s “tea party” was the ultimate insult. I had heard all about the guest list, a collection of bland acquaintances and her controlling mother.

I pictured the floral arrangements, the dainty china, and the hushed tones of polite conversation. The thought made my skin crawl. I glanced at the half-finished sketch of my party's centerpiece: a giant, fire-breathing dragon made entirely of ice.

I wouldn’t be going to her party. I was going to be busy, hosting a festival of pyrotechnics and electric guitars. A veritable explosion of creativity. I already knew what her reaction would be. The consternation, the mild annoyance, the quiet seething. It was an outcome that promised a great deal of satisfaction.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242