“Dinner and a movie,” I scoffed, tossing the invitation onto the counter with an unceremonious thud. Emily's lack of imagination was legendary, but I was still surprised at the sheer blandness of her plan. The predictability of it was almost offensive.

I pictured the dimly lit restaurant, the predictable menu, and the endless small talk. The boredom of it all was overwhelming. My fingers itched with an urge to tear the paper. I wouldn't. I'd simply attend my own event, which was guaranteed to be memorable.

My party would be an experience. A themed escape room, complete with riddles, costumes, and a gourmet food truck. I imagined Emily's reaction when she heard of its success. A mixture of envy and bewilderment.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242