The microphone felt heavy in Amelia's hand, like a brick she was forced to carry. The banquet hall was a sea of forced smiles and floral arrangements that smelled overwhelmingly sweet. She glanced at her mother, beaming from the head table, and the smile felt stuck on her own face.

Her palms began to sweat. The clinking of silverware and hushed conversations grated on her nerves. She cleared her throat, the sound magnified in the expectant silence. "So," she began, the word clipped and devoid of warmth, "retirement."

She focused on a smudge on the tablecloth, anything to avoid meeting her mother's eyes. It was going to be a long fifteen minutes, this charade.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242