The chess board was set up, the pieces gleaming under the overhead light. It was a game he had enjoyed for years, a mental exercise that brought him peace. But his son, Samuel, had surpassed him in skill, and the older man had lost his appetite for the game. He watched Samuel study the board, a deep frown etched on his young face. A feeling of estrangement settled over him. He found himself unable to meet his son's gaze, feigning interest in the evening news on the television.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242