The break room was a disaster zone, leftover pizza boxes scattered across the table. "I remember the talent show," Mark was saying, "The camp was called Camp Bluebell." He chuckled, but Sarah's eyes were fixed on the stain on the counter.

Sarah shifted. The entire concept filled her with revulsion. She was already mentally calculating how long she needed to wait for her escape.

“Remember the time…” Mark continued.

Sarah's face was impassive. She was thinking of all the tasks she needed to accomplish. She couldn't understand why this man would want to share this information. It felt like an attack. She needed to get back to work.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242