“Of course,” Marcus grumbled, as he circled the vacant space, hands shoved in his pockets. The tree was gone, reduced to a pathetic, severed trunk. The oak he had sworn to protect, the living monument to his grandfather’s memory.

The new owner had probably deemed it “unsightly,” or perhaps “in the way”. He'd always known they would do it, but the reality was still irritating. He picked up a splinter, feeling the rough wood between his fingers. He imagined the precise calculations, the meticulous planning, the callous execution.

He’d have to find a way to make them pay for their insolence. He wouldn't let it rest.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242