The real estate agent, blathering on about "character" and "history," just wouldn't shut up. Sarah crossed her arms, the polished oak of the banister cold against her forearms. Honestly, who cared about the original millwork? The place was a fixer-upper, that much was obvious. A fixer-upper she was stuck with.

"And imagine," the agent chirped, gesturing vaguely towards the living room, "the stories these walls could tell!" Sarah rolled her eyes, a sharp, almost painful sensation behind her temples.

She’d just wanted a house, a place to park her car, a roof over her head. Now this… this was a "story." A cop, apparently, had met his end right here, in this very living room. A messy end, judging by the detective's report she’d reluctantly skimmed. Great. Just what she needed, the weight of some forgotten tragedy. Another thing to clean.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242