He’d envisioned cozy nights by the fireplace, the scent of fresh-baked bread filling the kitchen. Now? He could hardly bring himself to walk through the front door. The detective had been remarkably casual, almost flippant, about the whole thing. A gangland hit, she'd said. Closed case.

Leo ran a hand through his hair, tugging at the strands. He kicked a stray toy across the living room floor, a toy his daughter had loved.

He felt a tightening in his chest. This wasn’t the "character" he’d been looking for. This was… a desecration. He grabbed his keys and slammed the door behind him. He needed air, needed to get away from these walls, from this whole cursed situation.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242