The realtor’s saccharine smile now felt like a physical blow. He'd even had the gall to mention, "good bones" – after the police had told him about the 'good corpse' on the basement floor. He slammed a fist on the worn countertop. That woman, with her false warmth, had deliberately kept this information from him.

He was tired. Tired of the world, tired of bad luck, tired of a house that felt tainted. He needed to be angry at someone. He'd been looking forward to this house, too. He'd been envisioning himself in the garden, working on his projects. Instead, he would spend the foreseeable future trying to disinfect a murder scene.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242