He’d poured a generous shot of whiskey, his hand trembling slightly as he raised the glass. The officer, a young man, had been polite, apologetic even. But the information… it had poisoned everything. The house, the dream, the future.

He’d wanted a quiet life, a place to escape. Now, the walls seemed to whisper accusations. The very air felt heavy with the weight of someone else’s tragedy. He took a long swallow of the whiskey, the burn a welcome distraction.

He would fix it, he decided. He would repaint, refinish, remake. But a chill, a deep, pervasive cold, had settled in his bones. The house was now, and forever, a symbol of something he could not abide.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242