The complaint arrived via a passive-aggressive note slipped under the door. Mildred stared at the neatly typed words, the carefully chosen font – a font she associated with overly-refined sensibilities and an utter lack of fun. “Excessive noise levels…” it read. “Please be mindful of your neighbors…”

Mildred crumpled the note, a sudden surge of heat rising in her chest. She crumpled it again. And then again.

She grabbed the stereo remote, cranked up the volume to the exact level she had been enjoying, and resumed her passionate karaoke session. Her performance had always been appreciated, or so she thought. No apologies were required, not on her part. She took a big breath and let the music fill the room.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242