He could feel the vibrations through the floorboards. The incessant, thudding bass had been a steady companion for the last hour. He’d tried to ignore it, to focus on his Sudoku, but the rhythmic pounding was a constant distraction.

The doorbell, when it finally sounded, was a blessed relief. It meant he could confront the problem.

He was met by a teenager, all baggy clothes and sullen eyes. “Yeah?” The boy’s tone clearly indicated his lack of regard.

"The music," he began, his voice tight. "It's quite loud."

The boy shrugged. “Sorry, man.” He didn't move. The music did not change.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242