Rain lashed against the windows, mirroring the bleakness that had settled in Thomas’s gut. Sorting through his father’s belongings was a punishment, not a duty. He’d hated the man, a cold, distant figure who’d traded affection for reprimands. The list, found tucked inside a worn leather-bound journal, was predictably sentimental. "Visit the Grand Canyon." "Learn to speak Italian." His father? Traveling? The man barely left the house.

He skimmed the words, a bitter taste rising in his throat. "Forgive Sarah." Sarah being his ex-wife, whom he’d blamed for every misfortune that came his way. A cruel smile played on Thomas's lips. He balled up the list and chucked it into the overflowing bin, alongside the dusty fishing tackle he'd never used.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242