The gallery was a joke. Exposed brick, pretentious lighting, and a crowd all vying to be seen. He spotted his sculpture – a twisted metal monstrosity he'd scrapped a month ago – perched on a pedestal, bathed in a sickly spotlight. A shudder, a physical rejection, rippled through him. He fought the urge to walk over and hurl something at it.

He pushed his way through the chattering throng, feigning interest in a painting of a particularly bland sunset. The artist, a pimply kid with a necktie two sizes too big, was practically vibrating with self-importance. The audacity of it all was…remarkable.

"Magnificent, isn't it?" the kid chirped, sidling up to him. He simply grunted and kept moving, his jaw clenched. He was acutely aware of the tightness in his chest, the urge to flee.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242