The sunlight seemed to dim as Mr. Abernathy approached. The man’s shadow, stretching across his neatly trimmed lawn, filled him with a low, simmering resentment. Always wanting something.

He pulled the gardening gloves off with a deliberate, slow tug, the leather creaking in protest. The air was thick with the scent of freshly cut grass, a smell now tainted by the other man's presence.

“The oak,” Abernathy began, his voice surprisingly tentative. “It's blocking the view… of the lake.” He punctuated each word with a nervous cough, as if he expected a blow.

He planted his hands on his hips, his posture radiating a rigid stillness. The view of the lake? As if it mattered to him. As if anything Abernathy cared about was truly important. “I’ll think about it,” he replied, his voice flat. He turned his back, returning to his gardening work, his silence a dismissive wall.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242