The concert hall was a suffocatingly pleasant space. Everything was curated to perfection: the lighting, the temperature, the playlist, the people. Liam felt a coldness creeping through him. He was seated in the middle of a row, the enforced proximity to strangers a significant annoyance. He preferred to be isolated.

Then the orchestra began to play, and a woman in the row ahead of him started to cough repeatedly. It was disruptive. Liam shifted in his seat, the sound echoing in his head. *Couldn't she just leave?* he thought, his jaw clenching. He closed his eyes, concentrating on the music, hoping to block out the interruption.

He could feel her presence, the disturbance she caused. He opened his eyes and noticed the slight tremor in her hand as she held her program. A flash of recognition – or maybe it was just annoyance – flickered in his eyes.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242