The antique shop was crowded with people, all eager to rummage through dusty treasures. Eleanor carefully avoided contact with the other customers, moving through the narrow aisles with a proprietary air. She had a fondness for the place; it was usually a refuge.

Then she heard the tell-tale wheezing cough. She sighed inwardly, her shoulders tensing. She located the source; a man was carefully inspecting a porcelain doll. His movements were slow, deliberate. His face was flushed.

As if sensing her gaze, the man looked up and offered a weak smile. Eleanor averted her eyes, pretending to examine a chipped teacup. She moved away, the sound of his ragged breaths following her.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242