Liam surveyed the living room, a sour taste coating his tongue. He had expected sentiment, maybe a pang of nostalgia. Instead, a wave of profound unease settled in his chest. Each piece of furniture, covered in faded floral patterns and smelling faintly of mothballs, seemed to radiate a palpable sense of... wrongness.

He flinched as he reached for a porcelain doll on the mantelpiece. Its painted eyes, vacant and glassy, seemed to follow his every move. He quickly set it back down.

"This is going to be a long day," he muttered, already wanting to be anywhere else. He started pulling on the gloves he'd brought, his movements jerky and hurried, as if the house itself were a contagious disease.

Emotion: disgusted

Cluster: Anger / Hostility
PC1 (Valence): -2.35 Negative
PC2 (Disposition): 0.65

Role in Research

This story is one of 1,000 stories generated for the emotion disgusted. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disgusted stories, after denoising with neutral dialogue baselines, produces the disgusted emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disgusted vector is projected through the unembedding matrix.

Promoted:
C0.476
S0.350
🤮0.326
vom0.310
vom0.300
Suppressed:
de-0.521
own-0.356
la-0.301
Благо-0.278
unwavering-0.270