"That's so…creative," Daniel stammered, staring at the drawing his nephew, Leo, had presented. It depicted a creature made of mismatched body parts, an unsettling grin permanently plastered on its face. It was undeniably “Blinky,” his childhood confidant.

He excused himself, mumbling something about needing to use the restroom. The reflection in the mirror stared back, a stranger. His heart raced.

He ran cold water over his wrists. The world felt tilted, off-kilter. The image of Blinky, the forgotten friend, refused to leave his mind.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302