"This can't be real," Maria muttered to herself, staring at the apartment building. She’d always imagined “Sunbeam” lived in some far-off land, a place she'd never see. Now, here she was. In her city.

Her heart hammered against her ribs. She felt as though she'd forgotten how to breathe properly. She took a shaky breath, the air around her feeling thin, like she was at a high altitude.

She walked towards the entrance, clutching the small, handmade trinket she'd brought as a gift. It felt heavy in her hand. A woman was leaning against the doorframe, sketching on a notepad. Maria approached. The woman looked up and smiled, and Maria’s knees felt like they might give way.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302