He had been staring at the wall for hours. The new fence. The sunlight was a harsh glare, making him squint. He tried to remember what he was supposed to be doing, but his thoughts were scattered, like pieces of a broken mirror.

He felt like he was watching a movie of his own life. Everything felt distant, unreal. His own reflection in the window seemed like a stranger. The fence loomed in the distance, a solid, unwavering line against the sky. It felt like it was growing taller, closer.

The sky seemed too blue. His hands felt like stone. He tried to take a step, but his legs felt heavy, as if anchored to the earth. He felt utterly and completely lost.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302