"So, first you click here," Leo said, his voice flat. He pointed at the screen, but his hand seemed to hesitate in the air. Across from him, the new employee, a young man named Ben, nodded with an unsettling enthusiasm. Leo felt a cold dread settle in his stomach.

Everything felt…off-kilter. The familiar office space, with its beige walls and generic artwork, had suddenly become a labyrinth of confusing angles. He didn’t recognize it. He didn't recognize himself, or his role in this bizarre production.

He tried to focus, but his thoughts scattered like leaves in a sudden gust of wind. He felt a tingling sensation in his fingertips, a prelude to a headache. What was he even doing here? Was this real? He blinked. The office remained unchanged, but within him, a vast, unsettling emptiness had taken root.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302