The referee's whistle blew, and the coach yelled, “Get in there, Kevin!” Kevin had always been a forward, chasing the ball, scoring goals. Now, he was being asked to play sweeper. The idea of defending, of thwarting the other team's offense, felt like a complete reversal of his instincts. The crowd's cheers faded to a distant murmur.

He felt a sudden chill, despite the warm spring air. He walked onto the pitch, each step uncertain. He felt a sudden urge to turn around. The other players seemed distant, almost hostile. He longed for the simple clarity of his old position.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302