The spotlight found her, but it felt cold. Serena had spent years perfecting her floor routine, her graceful movements, her powerful leaps. Now, she was being asked to try the uneven bars, an event she’d only practiced a handful of times. Her heart pounded in her chest, a frantic drumbeat against the silence of the arena.

The bars seemed impossibly high. She stared at the apparatus, the metal gleaming, reflecting her own fearful gaze. The roar of the crowd felt distant, muffled. Her legs felt like lead. She remembered all the practice she had done, and it felt like it had been in another lifetime.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302