The fluorescent lights of the interview room hummed, a persistent thrum that seemed to vibrate in Elias's teeth. He couldn’t quite place where he was. The sterile white walls, the uncomfortable plastic chair – all familiar, yet alien. Across the table, Sarah, his best friend, was beaming, her usually vibrant energy dialled up to eleven. “So,” the interviewer began, her voice a little too loud, “tell us why you’re the best fit for this role.” Elias blinked, struggling to focus. He’d rehearsed this, countless times. The words, the answers, the carefully crafted persona. Now, everything felt lost in the vast expanse of his mind. He stammered something about his experience, the words thick and clumsy on his tongue, a stark contrast to Sarah's eloquent response. He felt a cold sweat prickling his skin.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302