The chipped ceramic mug felt slick in Maya's suddenly clammy hands. Across the tiny, bistro table, Liam was detailing his latest corporate triumph – a groundbreaking deal, he’d called it, negotiated under immense pressure. She'd known him for years, since kindergarten, and the weight of his words – the carefully chosen jargon, the casual mentions of private jets – felt heavy, alien. A cold sweat prickled at her temples. She took a large gulp of the lukewarm coffee, her stomach churning. Liam, oblivious, was now describing a team-building retreat in the Swiss Alps. All of this, the whole performance, felt… wrong. She had just seen him at the corner store, buying a pack of instant noodles.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302