The world felt… wrong. It didn’t quite fit. She blinked, trying to clear the haze that clung to the edges of her vision. The driveway, usually so familiar, was a stark, jarring emptiness. Her car, her sanctuary, was missing.

A wave of nausea churned within her. She gripped the edge of the door frame, anchoring herself. Was this real? Her breath came in shallow, ragged gasps. She reached for her phone, but her hand trembled so violently she fumbled it.

Each breath felt thick and heavy, like forcing air through a plugged pipe. A cold sweat slicked her skin. The sun beat down, but she felt chilled to the bone. She leaned against the door, feeling the wood press against her back, needing the grounding of it.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302