Eliza tripped over her own feet as she walked out of the bakery. The world seemed to wobble around her, the familiar cobblestone street a dizzying pattern. She gripped the bag of croissants tighter, as if to anchor herself. It was just a little jarring, the aftertaste of the conversation sticking in her mouth.

"Remember that awful play?" Liam had asked, leaning against the counter.

Eliza had furrowed her brow. "The play? We loved it. We were roaring with laughter." She had to remember. The critic had called the play uninspired.

Liam had blinked, perplexed. "I walked out halfway through. I thought it was atrocious. I remember how you kept checking your watch."

A shiver went through Eliza. She paused, the wind suddenly sharp on her skin. She stared at the bakery's window display, the pastries blurring, merging into a swirling kaleidoscope of shapes. The memory felt like it belonged to a stranger.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302