The old record store felt like a maze to Maya. The shelves seemed taller, the music louder. The familiar comfort she had always found was gone.

"You remember the '80s night?" Liam asked, leaning against a rack of vinyl.

Maya's hand flew to her chest. "The '80s night? We were there, dancing all night."

Liam shook his head. "We hated it. You kept saying the music was awful. You went home early."

Maya looked around the store, the music becoming a deafening hum. The shelves seemed to spin. Everything was wrong, out of sync. She pressed her hand to her head, trying to make sense of the chaos, the jarring disconnect between memory and reality. The room grew smaller, the walls closing in.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302