The bustling marketplace, usually a source of comfort, now felt like a labyrinth. Maria clutched her shopping bag, her senses overwhelmed by the cacophony of sights, sounds, and smells. Her medical records, a jumbled mess of someone else’s ailments. It felt as though her reality was shifting.

She stumbled through the crowded aisles, her head throbbing. The vendors' calls, normally a familiar symphony, now grated on her nerves. She bumped into someone, muttering a quick apology, but her mind was elsewhere, grappling with the unnerving implications of the error.

She stopped at a fruit stall, staring at the vibrant colors of the produce, but the images seemed to swim before her eyes. Picking up an apple, she found herself unable to bring it to her mouth. She could no longer trust her body.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302