The locker room felt wrong. It smelled the same—sweat and liniment—but the air seemed thick, refusing to be breathed. He found his name tag, a crumpled, rejected slip of paper, and peeled it off the assigned locker. His hands shook as he fumbled with the clasp on his duffel bag, the metal cold against his skin. He couldn't remember the drive here, the turn he took, the song on the radio. Just the echoing silence in his ears and the vacant stares of the other athletes, some offering pity, most just avoiding his gaze. He walked out, the fluorescent lights of the corridor blurring his vision, and found himself standing on the sidewalk, the roar of the city suddenly deafening, the world tilting precariously.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302