The world had fractured. One moment, he was sprinting, the wind whipping past his face, the taste of victory on his tongue. The next, he was sitting on the sidelines, the cheers of the crowd a distant hum. He looked down at his hands, calloused and familiar, but they felt detached, belonging to someone else. The coach's explanation, a series of logistical pronouncements, washed over him, irrelevant. He tasted metal, his own blood, or was it just the bitter tang of disappointment? He ran a hand through his hair, finding his scalp, his mind, strangely devoid of sensation. The bright stadium lights seemed to dim, casting long, distorted shadows that danced around him, mimicking his own fractured reality.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302