The sheer volume of noise was the first thing that struck him. The sales floor was a symphony of ringing phones, boisterous laughter, and rapid-fire conversations. He stood frozen in the doorway, feeling the hum of the fluorescent lights vibrate through his bones. The structured calm he was used to was replaced by something entirely different.

He felt a strange tingling in his fingertips, a prickling sensation that intensified with each passing second. He instinctively retreated a step, then another. He struggled to remember the new faces, the names, the expectations.

He was handed a headset, the plastic cold against his ear. A voice barked a greeting. He fumbled with the controls, his hands clumsy and awkward. He took a breath, trying to steady himself, and wished he could just disappear.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302