The glowing screen blurred before Maya's eyes. A name she hadn't seen in nearly two decades – Chad Worthington. He wanted to be her friend. She blinked, the notification still there, mocking her with its normalcy. A wave of nausea rolled through her. She felt like she'd stepped off a boat onto solid ground, the world tilting precariously. Her fingers fumbled as she instinctively reached for the water bottle on her desk. The plastic felt cold against her clammy palms.

Her breath hitched in her chest. Memories, unwelcome and sharp, flooded her mind – the taunts, the shoves in the schoolyard, the relentless feeling of being smaller than everyone else. She sat there, paralyzed, a knot forming in her stomach. She hadn't thought about him in years, not really. Now, here he was, a digital ghost from her past.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302