The late afternoon sun cast long shadows across the living room. They were relaxing, she with a book and him with his phone. The silence was comfortable, the way it always was. Then, he chuckled. It was a familiar sound, but the words that followed weren’t.

He was watching a video, and the audio was a language she understood. But it was *his* voice speaking the words. Her heart pounded in her chest, a frantic drumbeat. She suddenly felt the need to flee the room, to escape the sounds.

She tried to laugh, to brush it off, but the sound caught in her throat. She needed a moment to reset, to process. She rose slowly and walked towards the window, staring out at the world as if she'd never seen it before.

The comfortable familiarity of the room felt like a trick.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302