The laughter in the dining room, usually a source of comfort, grated on his nerves. Chef Jackson was pouring the last glass of wine for the evening. The review, a scathing indictment of his efforts, sat on the bar. He found himself avoiding eye contact with the patrons, each face a potential judge.

He leaned against the bar, the cool wood a stark contrast to the heat rising in his chest. His hands felt clumsy as he wiped down the counter, the same motion repeated again and again. He replayed the evening in his mind, searching for the error, the fatal flaw.

He felt a growing sense of detachment from his surroundings. The clinking of glasses, the murmur of conversation, everything became a distant drone. He felt a sudden, overwhelming urge to disappear.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302