The afternoon air hung heavy with humidity. The air smelled of cut grass and fried food, a combination that made her queasy. Her steps felt unsteady, like she was walking on a moving platform. Then she saw it. A bear, its fur faded, its eyes gone.

Her breath hitched. She stared, unsure why. The faces of the people around her were meaningless.

She picked it up. A wave of dizziness slammed into her. She swayed. A memory, fragile and fragmented, flickered at the edge of her awareness, and vanished. She had to get away.

She took the bear and fled.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302